Crafting tales beyond pixels.

Runaways Studio began its journey with a shared dream: to create meaningful video games resonating with its players. We aim for quality, distinctive environments and layered mechanics.

The team first gathered in 2020 with the concept of our first game, Imperfection, it works remotely from all Europe and enjoys the collaboration of talents from technical and artistic disciplines (3D art, sound design, music composition, voice-over, and much more).

"Runaways" represents the wish to give our players the chance to draw back from their daily life and immerse in impactful worlds, stories and experiences.

Our
MISSION

Our mission is simple yet profound: to craft high-quality, meaningful games that leave a lasting impact on our players. This passion is the heartbeat of our studio, inspiring us to pour our hearts and souls into every project we undertake.

Join us on this exciting journey as we continue to explore languages, challenges and themes.

Co-Founder, Game Designer

After working as an editor for several videogame press sites, Stefano pursued a master’s degree in Game Design and conceived our game’s theme in 2019.

Our CORE TEAM

Co-Founder, Level Designer

Former lecturer at AIV. Eduardo works as a Level Designer at One O-One-Games, currently developing Aftermath, open world survival game.

Programmer

Currently working at Infinity Labs, he enjoys contributing to the exciting works the company is developing, while using his free time to work on personal projects.

Narrative Designer

Anastasia trained in writing and theatre as a dramaturg. She then focused on narrative design, to explore story and gameplay. She teaches Writing and Character at AIV.

Stefano Pedrocchi

Eduardo Tassi

Anastasia Rizzo

Stefano Lazzaroni