"Runaways" represents the wish to give our players the chance to draw back from their daily life and immerse in impactful worlds, stories and experiences.

We aim to be active contributors in the growing indie scenery in Italy and Europe, by conceiving projects that resonate with our generation and current times.

As game artisans, our work's marked by content and design, not logos and branding: we challenge ourselves to intertwine features and mechanics beyond and across genres.

After all, we make the games we, as players, would love to be involved in, giving to the community and to ourselves alike.

Game Designer

After working as an editor for several videogame press sites, Stefano pursued a master’s degree in Game Design and conceived our game’s theme in 2019.

Our CORE TEAM

Level Designer

Eduardo has worked in varied studios in Italy, currently being senior level designer at Jyamma Games. Along with his experience as a game dev, he's also been a lecturer at AIV.

Programmer

Currently working at Infinity Labs, he enjoys contributing to the exciting works the company is developing, while using his free time to work on personal projects.

Narrative Designer

Anastasia trained as a dramaturg in the UK. She then focused on narrative design, working on Edelweiss Knights among other indie projects. She’s also a teacher at AIV.

Stefano Pedrocchi

Eduardo Tassi

Anastasia Rizzo

Stefano Lazzaroni

The team first gathered in 2020 with the concept of our first game, Imperfection. It works remotely from all Europe and enjoys the collaboration of talents from technical and artistic disciplines (3D art, sound design, music composition, voice-over, and much more).